Eventually you might find you've nurtured them to the point where they can take anything you throw at them. Or you can test them with various threats and see how they learn and develop. Or you can trash their city and watch the little buggers get stomped. You can just observe the Daleks going about their duties, like your own little formicarium. The aim of the game, you see, is whatever you want it to be. And their society is like a type of insect hive. They're paranoid, inquisitive, power-hungry and they hate everything. The Daleks are prime candidates for A-Life because their psychology is so simple. "I see it's one of these Artificial Life things," he said. Pretty soon they don't have any trouble dealing with that kind of monster-and what they've learned will help them in other ways, too." The Daleks kill it and take it to their labs. Then you try something different: sending in just one monster to begin with. The point is, say you do that a few times. You could just send in so many monsters, raiders, and natural disasters that the Daleks would be wiped out right at the start. "No, your resources are unrestricted, up to whatever the game engine can handle. This at least sounded like familiar territory. Or you could spawn lots of mutant monsters to overrun the Dalek city." You can step in and help the Thals if you want. There's another race, the Thals, who are their ancient enemies." Natural disasters like meteor showers can occur. Various mutants live in the jungle around the city. "There are all kinds of threats to the Daleks. But you don't play the Daleks in this game." "Well, it's certainly possible for the Daleks to get those upgrades. "So you have to get upgrades to let them travel outside the city." "Yep, got it." said the Eidos executive I was explaining this to, who may or may not have been a famous gamebook pioneer. At the start of the game they pick up power by induction, so they can't leave the city." "The Daleks have been mutated by nuclear war and can only move about in mechanized travel machines. "It's set on Skaro, the Dalek planet," I began. And I was pretty sure Terry Nation, who created the Daleks and had joint control of the rights with the BBC, would be keen to hear any ideas for exploiting them. That show was pretty much dead and buried back then, so getting the rights wasn't a complete impossibility. It would of course have been a spinoff from the BBC's series Doctor Who. Waytiger1.zip waytiger2.zip waytiger3.zip waytiger4.zip waytiger5.zip waytiger6.So here's a blast from the distant past, one of the game design concepts I was spitballing with and/or pitching back in the mid-'90s at Eidos Interactive: Dalek City. Starchal1.zip starchal2.zip starchal3.zip starchal4.zip Skyfall1.zip skyfall2.zip skyfall3.zip skyfall4.zip Sherlock1.zip sherlock2.zip sherlock3.zip sherlock4.zip Sagard1.zip sagard2.zip sagard3.zip sagard4.zip Reallife1.zip reallife2.zip reallife3.zip reallife4.zip reallife6.zip reallife8.zip Nintenad1.zip nintenad2.zip nintenad3.zip Narnia1.zip narnia2.zip narnia3.zip narnia4.zip Marvels1.zip marvels2.zip marvels5.zip marvels6.zip marvels8.zip Knightmare3.zip knightmare4.zip knightmare5.zip knightmare6.zip Have your own extra-terrestrial adventure Grailquest1.zip grailquest2.zip grailquest3.zip grailquest4.zip grailquest5.zip grailquest6.zip grailquest7.zip grailquest8.zip Gdragon1.zip gdragon2.zip gdragon3.zip gdragon4.zip gdragon5.zip gdragon6.zip > HOME OF THE UNDERDOGS GAMEBOOK COLLECTIONīespy1.zip bespy10.zip bespy11.zip bespy12.zip bespy2.zip besp圓.zip bespy4.zip bespy5.zip bespy6.zip bespy7.zip bespy8.zip bespy9.zipīloodsword1.zip bloodsword2.zip bloodsword3.zip bloodsword4.zip bloodsword5.zipĬombatcom1.zip combatcom2.zip combatcom3.zip combatcom5.zip combatcom6.zipĭiceman1.zip diceman2.zip diceman3.zip diceman4.zip diceman5.zipĭragonw1.zip dragonw2.zip dragonw3.zip dragonw4.zip dragonw5.zip dragonw6.zipįabled1.zip fabled3.zip fabled4.zip fabled6.zipįalcon1.zip falcon2.zip falcon3.zip falcon4.zip falcon5.zip falcon6.zipįreeway1.zip freeway2.zip freewa圓.zip freeway4.zip
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